Link Battlefield 2042
Technical Experience Designer & Sr. Technical Sound Designer
Describe it!
Battlefield in a near-future setting, featuring a big tornado.
What did you do?
At the beginning of the project, I worked on UI & HUD via visual scripting, as well as taking both tech and design lead for unreleased out-of-platform experiences. After freelancing for a while, I returned as a Senior Technical Sound designer, working on systems, implementation and sound design during the live service part of the game.
Tech?
Frostbite Engine, Visual Scripting, Reaper, Python
Link Period Planet
Technical Director
Describe it!
Teaching youths about periods and dispelling stigmas through web based games.
What did you do?
I worked as the TD in the pre-production phase of this project. I did all the technical planning, budgets, documentation, feasibility and risk assessments, defined the prototypes we needed to build before we went into production, technical client relations and also worked closely with the creative leads on the game design.
Tech?
WebGL, Web Audio
Link Battlefield V
UI Engineer & Motion Capture TD
Describe it!
One of EA's most prominent titles takes on the second world war.
What did you do?
I built different parts of the game UI via visual scripting in the Frostbite engine and a React based web stack. In addition, I was the Motion Capture Technical Director for the project during my time at Goodbye Kansas. Double credits!
Tech?
TypeScript, React, MobX, Frostbite Engine, Visual Scripting, Python, Motionbuilder, Motion Analysis
Link Overkill's The Walking Dead - Trailers
Motion Capture TD
Describe it!
Jawdroppingly (it's a word) gorgeous trailers that won a bunch of awards.
What did you do?
Not only did we make these trailers for the game - we did VFX for the original TV-series too! My role was to streamline the pipeline, from pre-shoot to delivery.
Tech?
Python, ffmpeg, Electron, Motionbuilder, Motion Analysis
Link Rage 2
Motion Capture TD
Describe it!
Post apocalyptic mayhem.
What did you do?
I acted as a counter weight for one of the actors - one of my most technically challenging tasks yet. Also, pipeline.
Tech?
Python, ffmpeg, Electron, Motionbuilder, Motion Analysis
Link Blackguard Base Builder
Interactive Developer
Describe it!
Build NPC bases for SuperCell's enormously popular game Boombeach, in your browser.
What did you do?
I built the isometric building tool, where some of the challenges were converting large amounts of assets, detailed animation work and gesture recognition on mobile devices.
Tech?
JavaScript, Pixi.js
No link available Slasher
Interactive Developer
Describe it!
Confront a killer, try to figure out who he/she is and dig deeper into the lore of the TV-series from Chiller TV.
What did you do?
I built the entire interactive experience, including non-linear video, voice recognition, dialogue engine, CMS and binaural audio.
Tech?
JavaScript, HTML, CSS, Vue.js
No link available My Watch Begins
Technical Director, Producer
Describe it!
Record your oath with Jon Snow and take the black in this minisite, building up for GoT S2 on Blu-ray and DVD.
What did you do?
Taking on the role as Technical Producer, I managed everything from the dev team to budget and planning. I also designed the architecture and implemented a flash based recording module, karaoke style.
Tech?
Flash, JavaScript, HTML, CSS, C++
Link Jam With Chrome
Technical Director
Describe it!
Online jamming in your browser, in perfect sync, across the globe.
What did you do?
I lead the Dinahmoe dev team, designed the architecture, built the interactive audio engine and music logic including bespoke samplers and effects and directed the visual behaviours of the instruments.
Tech?
JavaScript, Go, Web Audio, Websockets, SVG
Link Deja View
Technical Director
Describe it!
Non-linear video experience where you talk to the characters on your phone.
What did you do?
This was a massive project where I was involved from concept to launch. I designed the architecture including an automated telephone system, voice recognition, a CMS for scriptwriting. I also implemented a non-linear video player, a dialogue engine and the static site.
Tech?
JavaScript, HTML, CSS, PHP, Python, Asterisk
Link Plink
Interactive Developer
Describe it!
One of the very first Web Audio applications, with over 10 million visits to date.
What did you do?
I built the site back in 2011, when the Web Audio API only was available in Canary Chrome. It was also the first time I used Node.js and Websockets.
Tech?
JavaScript, Canvas, Websockets, Node.js
Link Tuna.js
Creator & Maintainer
Describe it!
A popular Web Audio effects library.
What did you do?
What started out as a hobby project of mine was integrated into many of the projects above and released as open source.
Tech?
JavaScript, Web Audio
No link available Other Projects
Describe it!
I've had the good fortune to work on a lot of fun projects. Here's a few that are worthy contenders to a spot in the list above.
What did you do?
This Exquisite Forest (Google), Unravel Two (Coldwood Interactive), Blood & Truth (Sony), Wolfenstein Youngblood (Machinegames), The Walking Dead (AMC), Outlander (Starz), The Hobbit (Google), Slasher (Syfy), New Fantasyland (Disney), Archive (Adidas), We Dance to the Beat (Robyn), Cube Slam (Google), Hello Again (Beck), Dhjana (Nespresso), It's a Car! (Toyota)