Oskar Eriksson

oskar@oskareriksson.se

About

I am a swedish creative developer. I have done everything from interactive videos to dynamic music engines in my work as both developer and technical director. Below are a few of the projects I have been involved with that are, in some way, special to me. Always feel free to reach out for inquiries or talking shop!

Slasher by Chillers

Slasher

Role

Developer

Year

2016

Client

Chillers TV

Description

Slasher is a classic horror series from Chillers TV, and in this site you get the chance to sit down with the iconic killer and ask him, or her, whatever you want. No guarantees you get out alive, though.

I built the entire interactive experience as my first project at North Kingdom, including a non-linear video player, voice recognition and 3D audio. The rest of the site was built by Ardentic.

My Watch Begins by HBO

My Watch Begins

Role

Technical Producer & Developer

Year

2013

Client

HBO

Description

A campaign site for the second season of Game of Thrones, where the user records their own Night Watch's oath and then get mixed with all the other users that has recorded into one big choir of oath-takers.

As a fan of the books, and the series, this was one for the bucket list. I made the architecture for the entire project, including a backend solution for dealing with, and mixing, users recordings. I also built a karaoke-style recording module in Flash that let the users record their voice together with Jon Snow. I also dealt with all the client relations, oversaw the development process and was first line of support during production.

Jam With Chrome by Google

Jam With Chrome

Role

Tech Lead & Developer

Year

2012

Client

Google

Description

Get together with your friends and jam in the browser in perfect sync, no matter where you are across the globe!

This was a favourite project of mine that brought together all of my interests. I developed the algorithm and architecture needed to sync the clients via Web Sockets and play the music at the exact same time on all connected clients. Furthermore I developed the audio engine and the behaviours of the different instruments. To top it off, I got to go to Google I/O and present the project together with Xavier Barrade

This Exquisite Forest by Google

This Exquisite Forest

Role

Tech Lead & Developer

Year

2012

Client

Google

Description

A modern take on the Exquisite Corpse where the users creates collaborative animations accompanied by a dynamic music engine. Displayed in an exhibition in the Tate Modern in London.

My first big project where I worked as Tech Lead. I developed a dynamic music engine that generated soundtracks based on a few parameters that the user could set to match their animation. A slightly reduced version of the engine can be found at Dinahmoe's Lab. It was mind-boggling when work that I'd done was displayed in the room next to Edvard Munch.

Deja View by Infiniti

Deja View

Role

Technical Producer & Developer

Year

2013 - 2014

Client

Infiniti

Description

An interactive, non-linear, movie where the characters in the drama calls you up on your phone to get help. Their memory seems wiped - can you help them out, or is your memory fuzzy too?

This was one of the biggest projects I've worked on, and one of the most involved ones too, where I had a hand in each part of the process, from idea to the end of the campaign. I architected the entire thing with a backend that dealt with telephony, voice recognition, CMS, logs and stats etc. I also acted as lead developer on the frontend where we built amongst other things a non-linear video/audio player and motion tracking.

It's a Car by Toyota

It's a Car

Role

Developer

Year

2011

Client

Toyota

Description

One of the first commercial websites to utilize the new emerging HTML5 standards with interactive graphics and audio.

I built a dynamic audio engine using the HTML5 audio element. This was my first non-Flash production and a real learner. Also, Michael Showalter was hilarious, so that didn't hurt.